

This will be needed to do the higher level mutators.
Mage tower overtuned upgrade#
– Doing high level Mutators will give you a brand new resource needed to upgrade specific weapons. – Shield + another weapon not on table yet – Daggers – On the table, near front but its not their yet

– Greatsword “working on it” -Concept of stance switching – In December expect OPR to have lower afk timers and bot detection as well as changing the score system They feel they need to amp both up a little bit – Firestaff will probably get a damage buff. – Expect to need to stack things like fire resist or ice damage to be able to complete on the higher end – Sounds like the mutators will change each week – Expeditions you can add Mutators to augment AI in expeditions to make it more difficult for higher rewards – Ok finally getting more information on the big new feature “Mutators” – New activities will eventually be available – Leveling up trees in Winter convergence give better presents Most egregious bugs addressed first, then basically the ones that have been around for awhile. – They have a long list of bugs they are working to fix. – At one point they wrongfully banned people who were gathering too efficiently because they believed no human in their right mind would play the game like this. – “Mutators” seems to be the big feature they are jazzed about Introduced through new zones and a revamp of old zones to keep all zones relevant. – They plan to add more mob variety and cultures to new world. – They want to add more dynamic events in the open world – They are slowing down to test more before releasing new features Here is the TLDR notes I took while listening:
Mage tower overtuned update#
Posted by cruuse 22 December, 2021 Posted in News, Update Tags: 1.2.1, News, Official, Update Prime Loot: Thespian Pack Thanks for your support! We’ll see you in Aeternum. Fixed an issue that occasionally caused the “Weavers Needed” Town Project mission for the Winter Convergence to not be completed if attempting to craft in Everfall.Once players choose or change a faction the duration of the cooldown will be set to 60 days. To enable a level playing field for players, we reset the faction cooldown time for all players.


